What this means is that if you have an armor with a normal def of 100, it would have 150 def as ethereal, and 225 def after ebugging. What isn't documented here is that when you use this recipe on an ethereal armor(which normally adds 50% def bonus), it then applies that 50% bonus again, on the total def instead of the base. The base of 6 was used in the ratios for all the above mentioned areas. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 chance to get 3 sockets). However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. Low-quality items and superior items do not work. TL DR: pick up ethereal armors with defense of 700 or more (cannot be socketed or superior)Įthereal bug takes advantage of the following horadric cube recipe(taken from ):ġ Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type No D2JSP FG, real-world currency or other forms of payment allowed. No automation other than the sanctioned functions of the Wiki linked BH MapHack and Loaders. Be friendly to your fellow player and Mods. This includes excessive negative, derogatory, disruptive behaviour, hate speech and spamming.
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